These drawings were the first pass in an attempt to find the character that would eventually become Spyro.
The creative direction was simple and basic. Draw a dragon that a video game can be developed around.
It didn't really matter what the dragon looked like at this point. Decisions would come later based upon the
sketches that were generated as Charles embarked upon the creative journey. An important factor in the concept
design process was that the character would eventually be modeled digitally and animated in a 3D program,
so technical considerations and the final medium were something that had to be kept in mind
while the conceptual sketches were in progress.


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